TECH‑DRIVEN
DESIGN‑LED
A lean studio building original worlds, and ready to expand beloved ones, in Unreal Engine and Unity.
> SEC 01 / SERVICES
Services // The Lean Studio Model
Original IP
Proprietary worlds built to outlast trends and define the studio.
Licensed IP
Proven stewardship for world‑class brands and the universes fans love.
Co‑Development
Stable, precise engineering and design firepower for major partners.
> SEC 02 / ORIGINAL IP
In Development // Our Own
► NOW LOADING · DISK 1 OF 1
WYRM
First‑person survival horror. Built in‑house, in Unreal Engine 5.
▸ wyrmgame.com> SEC 03 / CAPABILITY
Capability // Dual‑Engine
Unreal Engine 5
HOLLYWOOD FIDELITY
► Cinematic, next‑gen rendering
► Worlds at film quality
Unity 6
THE VERSATILITY MOAT
► Cross‑platform agility
► Mobile to console
> SEC 04 / TRACK RECORD
Track Record // Shipped
Titles shipped by our founder and his teams at previous studios.
2017 · THE VOID / ILMxLAB
2018 · STRANGE REPTILE / UNIVERSAL
2013 · EA MOBILE
Load a title for the developer and full credit.
THE VOID / ILMxLAB
READY.
THE VOID / SONY PICTURES
READY.
STRANGE REPTILE / UNIVERSAL
READY.
STRANGE REPTILE / SONY PICTURES
READY.
STRANGE REPTILE / SKYDANCE
READY.
STRANGE REPTILE / PARAMOUNT
READY.
EA MOBILE
READY.
EA MOBILE
READY.
STRANGE REPTILE / SAIC / U.S. ARMY
READY.
EPIC GAMES
READY.
EPIC GAMES / BAD ROBOT
READY.
> SEC 05 / LEADERSHIP
Leadership // High Score
Sean Forsgren
FOUNDER & GAME DIRECTOR
Draws on a trusted network of senior developers from Disney, EA and Midway, with credits across Hogwarts Legacy, The Sims and Star Wars.
▸ linkedin.com/